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Houdini Fish School
In short a simple fish system which includes: - Avoiding each other. - Avoiding obstacles. - Controllable range at where the fish will...
Dec 26, 20191 min read
564 views
0 comments


Houdini mixing smoke colors with different densities
Doing colored smoke used to be a bit of a hassle in Houdini but as of version 17 it became easier and here I'm showing it with a density...
Nov 2, 20191 min read
552 views
0 comments


Houdini Vellum balloons (scene file)
A simple setup to create balloons, Tool's features: - Different string length (yup I used strings not cloth for the wires) - Balloons...
Oct 16, 20191 min read
760 views
0 comments


Houdini Hologram (image based)
Continuing with the hologram series but this time I created a tool that uses a 2d sequence to create an appealing 3D (or let's say 2.5D)...
Oct 3, 20191 min read
282 views
0 comments


Houdini Reflection Vector (vops)
As simple as the title suggests, you will need an origin point and a target one to drive the direction and the collision model, I...
Sep 15, 20191 min read
243 views
0 comments


Houdini Fixing (overlapping / intersecting) mesh for cloth sim
A tool I developed while working on MBC Ramadan TV spots, you can check them here.. I was tasked with cloth sim and some of the...
Sep 2, 20191 min read
3,182 views
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Houdini Flag
A simple setup attaching a piece of cloth to a string using Vellum. Download... #Houdini #cloth_sim_with_thread_pulling_cloth...
Aug 13, 20191 min read
440 views
0 comments


Houdini Black Hole (Redshift)
The problem with the previous mantra setup (https://vimeo.com/333709972) is that it was really slow to render, and now with the redshift...
Aug 5, 20191 min read
575 views
0 comments


Houdini Plexus
Tool's features: - Two wire zones (text, environment) - Wires and source count (global, text, environment) - Drop based on length (you...
Jul 1, 20191 min read
278 views
0 comments


Houdini Hologram (animated object)
You asked for it and here it is, Built on top of the original Houdini hologram tool: https://vimeo.com/308812994 Now the tool support...
Jun 2, 20191 min read
355 views
0 comments


Houdini Black Hole (mantra)
Got motivated by the event last month "The supermassive black hole at the core of supergiant elliptical galaxy Messier 87", and OMG it...
May 2, 20191 min read
626 views
0 comments


Houdini stick scatter points to a deforming model
A simple trick but crucial to stick scatter points to a deforming model. Download...
Apr 12, 20191 min read
387 views
0 comments


Houdini Recursive Fracturing (Particle solver Stage 02)
As I promised stage 2 is here and I'm confident it contains everything you need to create an amazing Recursive Fracturing, well don't...
Apr 2, 20191 min read
559 views
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Houdini Recursive Fracturing (Particle solver Stage 01)
It took me some time to wrap my head around this technique, it's getting pretty complex fast so I broke it into two stages, the first one...
Mar 9, 20191 min read
683 views
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Houdini Rock Generator
Tool's feature: - Creating deep and shallow cracks. - Horizontal or vertical stripes of your choice. - Color visualizing on point color,...
Feb 3, 20191 min read
413 views
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Houdini object occlusion and camera culling
Although you can create this tool using a simple attribute vop and a ray sop but out of practice I used a wrangle to achieve the same...
Jan 11, 20191 min read
2,897 views
0 comments


Houdini Hologram
A simple tool that will transform your model into a hologram. The tool's feature: - Define resolution (sections / points in section). -...
Dec 30, 20181 min read
680 views
0 comments


Houdini Cloud Lighting Baker (Redshift version)
Build on top of the original light baker here... ​ In short it bakes the light calculation to the volume, something similar to bake...
Nov 8, 20181 min read
307 views
0 comments


Money gun (Houdini 17 Vellum)
Or as they call it cash cannon, ladies and gentlemen I present to you my first vellum test. I can guaranty you that with H17 you will be...
Oct 12, 20181 min read
248 views
0 comments


Remesh by attribute
Imagine a case were you have some characters interacting with a ground and you want the ground mesh to have a higher poly count where...
Oct 5, 20181 min read
1,178 views
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