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Feb 9, 20201 min read
Houdini Deforming Flip
Well if you are looking for the technique behind Spider Man the water rise monster shot then you are in the right place. I found two ways...
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Aug 13, 20191 min read
Houdini Flag
A simple setup attaching a piece of cloth to a string using Vellum. Download... #Houdini #cloth_sim_with_thread_pulling_cloth...
438 views0 comments
Mar 9, 20191 min read
Houdini Recursive Fracturing (Particle solver Stage 01)
It took me some time to wrap my head around this technique, it's getting pretty complex fast so I broke it into two stages, the first one...
681 views0 comments
Sep 8, 20181 min read
Houdini Pixelizer
A tool inspired by Portraits project from Dimitris Ladopoulos and Entagma ARTISTIC QUADTREES, it holds four cutting patterns with density...
299 views0 comments
Sep 2, 20182 min read
Houdini Combine / Flatten VDBs
I came across two situation that urged me to find a way to combine or let's say flatten vdbs so instead of having multiple densities you...
2,373 views0 comments
Aug 3, 20181 min read
Got Featured in Houdini Customer Reel 2018
لله الحمد من قبل ومن بعد تم ادراج أحد أعمالي ضمن بورتفوليو شركة ال Sidefx لعام 2018 , وهي الشركة الصانعة لبرنامج ال Houdini أحد أقوى...
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Jul 28, 20181 min read
The Cosmic Collection
The collection articulates the beauty and romance of the Moon, Planets and Galaxies first explored and celebrated in the late fifties,...
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Jul 2, 20181 min read
Dubai Ramadan Idents 2018
Directed by: Usama Alsharqi VFX: Alaa Alnahlawi Producer: Reem Emad Production House: Yara Media - Dubai Executive Producer: Aws...
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Jun 14, 20181 min read
Sadeem 2
سديم 2: قليلة هي تلك الفرص التي تتيح لك استخدام خبراتك الفنية لخدمة هدف أكبر من فقط الفن لأجل الفن والمتعة, ولله الحمد حظيت هذا العام...
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Apr 3, 20182 min read
Houdini Benchmark Cores vs Clockspeed (updated)
Something that's gonna face every artist building a new rig, which is better a fast cpu or more cores. Well let's find out, I'll focus...
52,357 views71 comments
Mar 17, 20181 min read
Dubai TV Identity 2018
Directed By: Usama Alsharqi VFX TD: Alaa Alnahlawi of VFXArabia Executive Producer: Aws Alsharqi Producer: Reem Emad Production House:...
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Mar 6, 20181 min read
Houdini River Flip Sim
A more refined and detailed version of a test I created earlier. Sim time: 2h on i9 7940X only for the flip sim, iso surface and white...
555 views0 comments
Dec 25, 20175 min read
Houdini To 3Ds Max Workflow (Alembic / VDB)
As most of us newly Houdini converts every now and then we tend to move back to our original software to do rendering whether it was 3ds...
8,544 views1 comment
Dec 22, 20172 min read
Using 2 GPUs to accelerate Houdini (OpenGL + OpenCL)
Latest update and still Houdini 17 doesnt support multi GPU acceleration specially when it comes to simulation tasks, but there is a...
6,973 views1 comment
Aug 18, 20171 min read
Dr Strange Building RnD (fractals, 3D kaleidoscopes, clone duplication)
A small study trying to achieve some of what been shown on Dr Strange movie, Created in Houdini and exported as Alembic to be rendered in...
405 views0 comments
Jul 9, 20172 min read
Houdini Smoke Color (file included)
NOTE: As of Houdini 17 this technique has changed and made easier, you can find an example here... I spend the last two days searching...
970 views0 comments
Jun 12, 20171 min read
Houdini Pyro Explosion
This final look went through alot of refinement around 10 versions with alot of tweaks over a span of a week on my way mastering Houdini...
366 views0 comments
Jun 10, 20171 min read
How to switch to CPU Opencl
In some cases (well most) your GPU memory will not be able to handle your large grid simulation, so did you know that you are able to...
506 views0 comments
May 27, 20172 min read
Cores vs clockspeed benchmark for Houdini, Vray and Realfow (56 vs 12 vs 48)
Update: For houdini I extended my tests and used multiple setups with the help of the great community of Odforce, the results can be...
1,859 views0 comments
Mar 19, 20171 min read
Houdini Pyro for Fumefx artists (Object & Normals Velocity)
In this article you will learn how to achieve the same (normals & object) velocity you used to get with Fumefx but with Houdini pyro....
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