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Dec 22, 20181 min read
RTX Opencl performance:
Using a simple Houdni pyro simulation. quadro P5000 / GTX1070 / GTX 1080 = 3:18s RTX 2080 = 2:05s Around 35% performance gain, that's...
254 views0 comments
Dec 16, 20181 min read
Houdini Quick tip #10 (Attribute copy by id)
I got a task where I had to pick certain parts of a flip and assign a different color (or any other attribute), the normal way to do so...
5,366 views0 comments
Nov 23, 20181 min read
Houdini Quick tip #09 (Volume slice)
A lot of times viewport volume representation is not enough or at least wont show you what's inside, so quick way to MRI scan your volume...
1,192 views0 comments
Nov 8, 20181 min read
Houdini Cloud Lighting Baker (Redshift version)
Build on top of the original light baker here... In short it bakes the light calculation to the volume, something similar to bake...
298 views0 comments
Nov 5, 20182 min read
Houdini image sequence loop, offset and hold
Well I thought such task is as easy as dialing a parameter in the texture or file merge node but no this is Houdini and nothing should be...
11,517 views1 comment
Oct 18, 20181 min read
Houdini Quick tip #07 (Break each edge into a separate primitive)
I dont know if it is the right title (#explode edges, #detach edges), some times I miss 3ds max when it comes to such tasks, but here you...
4,165 views0 comments
Oct 12, 20181 min read
Money gun (Houdini 17 Vellum)
Or as they call it cash cannon, ladies and gentlemen I present to you my first vellum test. I can guaranty you that with H17 you will be...
244 views0 comments
Oct 5, 20181 min read
Remesh by attribute
Imagine a case were you have some characters interacting with a ground and you want the ground mesh to have a higher poly count where...
1,173 views0 comments
Oct 2, 20181 min read
Houdini Quick tip #05 (Fix primitive orientation & Flipped normals)
Sometimes you will be handled such corrupt mesh where some of the primitives are flipped and a simple Normal sop wont fix it for you, you...
4,946 views0 comments
Sep 20, 20181 min read
Houdini Quick tip #04 (Points number & Guide font size)
The default small size font is so annoying when you are debugging, well it appears that we can enlarge it ;)
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