I built upon the old balloons setup and added the following:
- string will cut now at a specific threshold and a specific point.
- new shaders (Redshift), also the colors now can be changed after the simulation and caching is done, I made a mistake in the previous setup where it was bake with the simulation.
- new balloon model with a tie now ;)
- added a collider to trigger the cut action, also some drag forces to tame the wires down abit.
You can animate the break attribute instead of relying on a collider to cut the ropes.
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