A nice trick that will allow you to up res an already simmed vellum hair, in my example I simmed only 350 hairs and boosted them to 5000.
The steps are:
- Generating the low res strands.
- Create the vellum simulation.
- Generate the high res one and use the low res as a guide.
Well it sounds complex but believe me it's a strait forward setup, also it was the first time to use the Redshift hair shader so it's a good practice.
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