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Making of Adonia


I will list here the steps I went through to get to the final look of Adonia trophy a project that was done for Griffin Art House, here are some wiki info about Adonia

Adonia model

I started by a rough model that was build using 3ds max.

Which was then exported to Mudbox to do some sculpting.

Back to 3ds max this was the mental ray Arch&Design material I used. The final look relied heavily on reflection and bumb maps because I didnt use any sort of lighting.

The hdr image that I used.

The Final result.

It was rendered using Mental ray with a bit of depth feild, working with HDR images was a bit tricky so you need to try different angles until you get the result you are after.

Me and Ms Adonia.

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